AP Physics 1 · Unit 1

Unit 1: Kinematics

Scalars and vectors: distance versus displacement, speed versus velocity, and splitting a vector into components

How to read slope and area on position-time and velocity-time graphs, and when to use each constant-acceleration equation

How velocities combine when you change reference frames

Projectiles: independent horizontal and vertical motion, time of flight, range, and launches from a height

On the exam

About 10 to 15 percent of the multiple-choice section, alone or in sets that share a graph, a table or a described setup

Any of the four free-response questions can use it; motion graphs make it a natural fit for the translation-between-representations question, which this unit’s free-response lesson practices

Key terms

19 terms. Say what each one means, then open the card to check.

  • Scalar

    A quantity described fully by a size and a unit, with no direction, such as distance, speed, mass or time.

    Example. A mass of 3 kg, a time of 20 s and a temperature of 21 degrees Celsius each need only a number and a unit; no direction applies.

  • Vector

    A quantity with both a size and a direction, such as displacement, velocity, acceleration or force. Vectors add tip to tail, not just by adding sizes.

    Example. A 30 N push toward the north and a 30 N push toward the south are different vectors, even though their sizes match.

  • Displacement

    The change in position, final position minus initial position. It points from the start to the finish, whatever path was taken.

    Example. A swimmer who swims two lengths of a pool and ends at the wall where she started has zero displacement.

  • Distance traveled

    The total length of the path covered. It is never negative and never smaller than the size of the displacement.

    Example. A dog that runs 12 m to fetch a stick and 12 m back covers 24 m, although its displacement is zero.

  • Average velocity

    Displacement divided by the elapsed time. It points in the direction of the displacement.

    Example. A train that ends 90 km north of its start after 1.5 h has an average velocity of 60 km/h north, whatever its route.

  • Average speed

    Distance traveled divided by the elapsed time. It equals the size of the average velocity only for one-way motion along a straight line.

    Example. A bus that covers 40 km of winding road in 1.0 h has an average speed of 40 km/h, even if it ends only 25 km from where it began.

  • Vector components

    The perpendicular parts of a vector along chosen axes. A vector of size A at angle θ above the x-axis has Ax=Acos⁡θA_x = A\cos\theta and Ay=Asin⁡θA_y = A\sin\theta.

    Example. A velocity of 12 m/s at 40 degrees above the horizontal has components of about 9.2 m/s sideways and 7.7 m/s upward.

  • Acceleration

    The rate of change of velocity, a=Δv/Δta = \Delta v/\Delta t. An object accelerates when its speed changes, its direction changes, or both.

    Example. A car rounding a curve at a steady 15 m/s is accelerating, because the direction of its velocity keeps changing.

  • Slope of a position-time graph

    The velocity. A steeper line means a faster object, and a line sloping down means motion in the negative direction.

    Example. A straight line on a position-time graph that rises 30 m in 6 s shows a constant velocity of +5 m/s.

  • Slope of a velocity-time graph

    The acceleration. A horizontal line means constant velocity and zero acceleration.

    Example. A velocity-time line that falls from 12 m/s to 0 in 4 s shows an acceleration of -3 m/s².

  • Area under a velocity-time graph

    The displacement over that time interval. Area between the line and the time axis counts as negative when it lies below the axis.

    Example. A constant velocity of 3 m/s held for 10 s fills a rectangle of area 30 m, so the object moved 30 m.

  • Constant-acceleration equations

    Three relations that hold only when the acceleration is constant: v=v0+atv = v_0 + at, Δx=v0t+12at2\Delta x = v_0t + \tfrac{1}{2}at^2 and v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x.

    Example. A sled that starts at 2 m/s and gains 1 m/s every second moves at 7 m/s after 5 s, by v=v0+atv = v_0 + at.

  • Free fall

    Motion under gravity alone. Near Earth’s surface every freely falling object accelerates downward at about 9.8 m/s², whatever its mass and whether it is rising or falling.

    Example. A coin and a heavy wrench dropped together inside a vacuum chamber reach the floor at the same moment.

  • Reference frame

    The point of view, with its own origin and axes, from which positions and velocities are measured. Different frames can report different velocities for the same object.

    Example. A passenger dozing on a plane is at rest in the plane’s frame but moving at hundreds of kilometers per hour in the ground’s frame.

  • Relative velocity

    The velocity of an object measured in a given frame. Velocities add as vectors: A relative to C equals A relative to B plus B relative to C.

    Example. A sailor walking toward the stern at 1 m/s on a ship moving forward at 6 m/s moves forward at 5 m/s relative to the water.

  • Projectile

    An object moving through the air under gravity alone after it is launched. With no air resistance, its path is a parabola.

    Example. A set of keys tossed across a room follows a curved path and accelerates straight downward the whole time.

  • Independence of horizontal and vertical motion

    For a projectile, the horizontal velocity stays constant while the vertical velocity changes at 9.8 m/s² downward. Time is the one quantity the two directions share.

    Example. A ball fired level and a ball dropped from the same height at the same instant would land together on level ground if there were no air.

  • Time of flight

    The time a projectile spends in the air. It is set by the vertical motion alone: the launch height and the vertical part of the launch velocity.

    Example. Kicking a ball with a larger upward velocity keeps it in the air longer, whatever its sideways speed.

  • Range

    The horizontal distance a projectile covers: its constant horizontal velocity times its time of flight.

    Example. A ball that moves sideways at 4 m/s and stays in the air for 1.5 s lands 6 m from its launch point, measured along the ground.

In this unit

  1. Vectors, velocity and reference frames
  2. Motion graphs and constant acceleration
  3. Projectiles in two dimensions
  4. From a described launch to numbers and graphs
  5. Summary
  6. Mastery quiz